For the last twelve months, we’ve had our heads down working hard on Everybody’s Gone to the Rapture and it’s really exciting to be able to share some more information with you as well as a new trailer.
If you already know The Chinese Room, you’ll know that we make story-driven games. Creating a rich, deep world with strong drama and exceptional production values is key to what we’re all about. Rapture is set in a remote valley in June 1984 and is a story about people and how they live with each other. But it’s also about the end of the world.
Rapture is inspired by the fiction of John Wyndham, J. G. Ballard, John Christopher and other authors who deal with ordinary people in extraordinary circumstances. There’s a very particular English feel that we wanted to capture in the game, a combination of the epic and the intimate. Rapture also came from our obsession with post-apocalyptic gaming, and the simple idea that whilst we normally play as the hero, in reality, most of us...
Una propuesta de las mas interesantes de los últimos años, dentro de los "walking simulators" siguiendo la linea de este género, tenemos que desentrañar un misterioso evento en el que han desaparecido todos los habitantes de un pueblo...
En 1980 en una localidad abandonada Yaughron Inglaterra, nuestro personaje tendrá que aventurarse al conocer que todos los habitantes han desaparecido. Recorre el lugar Recoletando pistas sobre lo sucedido y ayuda a resolver este misterio.