Super Street Fighter II Turbo

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Sinopsis
Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge, is a competitive fighting game released for the arcades by Capcom in 1994. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware. Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of Super Combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Super Turbo was originally ported to the 3DO Interactive Multiplayer, followed by the PlayStation and Sega Saturn (under the title of Super Street Fighter II Turbo: The Ultimate Championship) as part of the Street Fighter Collection, and for the Dreamcast in Japan under th...
Comentarios
    Street Fighter II en la versión recreariva arcade fue la primera que me enamoró, Street Fighter II Turbo fue la primera gran versión para la SuperNes, y a partir de ahí el Super Street Fighter!
    Quem lembra do KEN, RYU, e outros
    ameo el turbo era lo maas te hacias el que se sabia todos los trucos y tocabas todos los botones😎🤣
    Quien diría que ah pasado años de este juego y todavía me gusta 😘. Like el que lo jugó o lo sigue jugando 👍🏽✔💯

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